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Qoole for Quake
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LIGHTS
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CYLITE02.QLE
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Text File
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1997-09-04
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1KB
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49 lines
// QOOLE
// Brushes: 1
// Entities: 2
// Objects: 3
{ // Brush 0
( 0.0 0.0 22.383333 ) ( 0.0 500.0 22.383369 ) ( 495.304535 0.0 -45.979134 ) sfloor4_3 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000141 500.0 0.0 ) sfloor4_3 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) sfloor4_3 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor4_3 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor4_3 0 0 0 1.00 1.00
( 0.0 0.0 -22.58333 ) ( 495.304535 0.0 45.779137 ) ( 0.0 500.0 -22.583317 ) sfloor4_3 0 0 0 1.00 1.00
} // Brush 0
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light"
"origin" "0 0 0"
"light" "500"
"style" "0"
} // Entity 1
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (0.045282, 0.0, 6.745289)
Orientation (rad): (0.0, 0.0, 1.570796)
Scale: (0.1875, 0.25, 0.45283)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (-0.124525, 0.0, -12.745287)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 1
} // Object 2